Town: Wæm Sm-18h Mozka

Wæm Sm-18h Mozka

Wæm Sm-18h Mozka
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceUite Zone
RegionŸct Vugbä Hå Grasslands
Founded1479
Community LeaderAdministrator Glith Shèbrêth
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation3158 m (10360 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population1465
Population Density244 people per km2 (732 people per mi2)
Town AuraEnchantment
Naming
Native nameWæm Sm-18h Mozka
Pronunciation/ˈə̝qi/ /ˈmozka/
Direct Translation[comfortable] [condition (requirement; stipulation)]
Translation[Not Yet Translated]

Wæm Sm-18h Mozka (/ˈə̝qi/ /ˈmozka/ [comfortable] [condition (requirement; stipulation)]) is a subtropical Town located in Uite Zone, Ěslorvogwin District, within the Federation of Alveria.

The name Wæm Sm-18h Mozka is derived from the Constructi language, as Wæm Sm-18h Mozka was founded by Tz-46l 'Richard' Tsêbrêbê, who was culturaly Constructi.

Climate

Wæm Sm-18h Mozka has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Wæm Sm-18h Mozka receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Sm-18h Mozka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3158 m (10360 ft) above sea level.

Overview

Wæm Sm-18h Mozka was founded durring the late 16th century in winter of the year 1479, by Tz-46l 'Richard' Tsêbrêbê. The establishment of Wæm Sm-18h Mozka was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tz-46l 'Richard' Tsêbrêbê struck deals with nearby nations and communities to establish Wæm Sm-18h Mozka as a prison colony.

Wæm Sm-18h Mozka was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Wæm Sm-18h Mozka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Sm-18h Mozka is buildings are speckled and packed arround restrictive packed earth streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Wæm Sm-18h Mozka's size could have. Astonishigly, the well-designed, yet cheep are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Wæm Sm-18h Mozka gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Wæm Sm-18h Mozka brings to mind.

Civic Infrastructure

Wæm Sm-18h Mozka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Sm-18h Mozka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Sm-18h Mozka's parks.

Wæm Sm-18h Mozka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Sm-18h Mozka.

Wæm Sm-18h Mozka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Sm-18h Mozka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Sm-18h Mozka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Sm-18h Mozka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Sm-18h Mozka's public wards, blessings, and other arcane systems.

Wæm Sm-18h Mozka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Sm-18h Mozka's grid is powered by a boiler and turbine based power plant.

Wæm Sm-18h Mozka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Sm-18h Mozka's natural decorations nor waterways.

Wæm Sm-18h Mozka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Sm-18h Mozka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Sm-18h Mozka's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is short in Wæm Sm-18h Mozka.

The Mole near Wæm Sm-18h Mozka are known to be more aggressive than normal.

Wæm Sm-18h Mozka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Transmutation energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5889 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4395
    • Swine: 293
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

467 of Wæm Sm-18h Mozka's population work within a Foundational Occupation.

955 of Wæm Sm-18h Mozka's population do not work in a formal occupation, but do contribute to the local economy. 43 (3%) are noncontributers.

Points of Interest

Wæm Sm-18h Mozka is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Wæm Sm-18h Mozka might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The roads leading into Wæm Sm-18h Mozka possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a greataxe of Truename Magic, an a greataxe imbued with potent amounts of Truename Magic energies was created in Wæm Sm-18h Mozka by in time immemorial, reportedly some time during the late 2nd century.

History